Skyrim Se Make Npc Friendly Again
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Vampire Survivors Resurgence - The Loop
The following folio is defended to creating custom followers via console commands, as well as a list of potential characters for the conversion.
Contents
- i Briefing
- 2 Creating Follower Via Console Commands
- two.1 Example
- 3 Pacifying Characters Via Panel Commands
- 4 Graphic symbol Model Generation Mechanics
- 4.i What to catechumen
- iv.ii What non to convert
- v List of potential character for custom follower conversion
- 5.1 Merchants
- 5.2 Spellcasters
- 5.three Melee Class & Archers
- v.4 Citizens
- 5.5 Unique Characters
- 6 See also
Briefing [ ]
Most NPCs can be converted into followers if ane has their factions and relationship rank contradistinct, since their AI is tied to the factions they are. This allows y'all to convert character with special service (due east.g. blacksmith, spellcasters, unique NPCs) into your followers. This can as well exist used to gear up an NPC who should be a follower but is bugged.
The specific commands for this conversion are:
- In the console, target the NPC question by clicking on them using the mouse.
-
setrelationshiprank player iii
(3 is "ally") -
addfac 0005C84D 1
(this is the Potential Follower Faction)
subsequently which, clicking on the NPC should give the "Follow me" dialog.
Alternatively, yous can create your own follower and spouse via Creation Kit if you have a matching character voice set with follower option.
Creating Follower Via Console Commands [ ]
PC Past placing character, alternating relationship rank and modifying factions via console commands, some Characters tin can be converted into followers by force.
- Step 1: Searching for NPCs, tin can be town NPC or graphic symbol with race as the names: Dealer, Hroki, Wood Elf, High Elf, etc. -
assist "Wood Elf" 0
- Footstep 2: Place the NPC at your desired location, it'll set as their homes:
role player.placeatme <BaseID> 1
- Pace iii: change their relationship rank:
setrelationshiprank <TargetedID> iii
(optional: iv for spouse) - Stride 4: modify player'southward relationship rank:
player.setrelationshiprank <TargetedID> iii
- Footstep 5: add to player ally faction:
addfac 5a1a4 four
- Step 5a: add to potential Marriage Faction (spouse):
addfac 19809 4
- Step 5a: add to potential Marriage Faction (spouse):
- Stride six: add together to potential follower faction:
addfac 5c84d four
(Player Ally Faction is required for some hostile characters, y'all may add Spousal relationship Factions besides) - Step six: remove hostile factions:
removefac <HostileFactionID>
(Bandit Ally Faction and Warlock Ally Faction, mostly) - Step vii: remove aggression role player value:
SetAV Assailment 0
. - Step eight: prepare essential status:
setessential #
(0 is non-essential, 1 is essential) - Stride 9: resurrect the NPC if they are killed due to the NPC beingness hostile before, past typing
resurrect
- Pace ten: modify inventory by either using
<equip/unequip/add/remove>item <BaseID>
or recycling histrion usingrecycleactor
- Step 11: inquire them to be your follower
- Sometimes the follower option might exist gone after marriage or death under this condition.
- Solution: use
setrelationshiprank <TargetID> 3
andplayer.setrelationshiprank <TargetID> 3
command to resolve this trouble.
- Solution: use
P.S. not guaranteed to work on all NPCs, it only works on NPC summoned via character model Base ID instead of radiant ID.
Example [ ]
Tutorial of converting hostile NPC into follower (tested on Dealer):
setrelationshiprank refID iii
player.setrelationshiprank refID 3
addfac 5c84d iv
addfac 5a1a4 4
addfac 19809 4
removefac e0cd9
removefac e0cda
removefac e0cdb
setav aggression 0
setessential BaseID 1
resurrect
or recycleactor
This simply works on NPCs summoned via Base ID, only non Reference ID.
Pacifying Characters Via Console Commands [ ]
addfac 5a1a4
setrelationshiprank refID 3
player.setrelationshiprank refID 3
setav assailment 0
resurrect
or recycleactor
Character Model Generation Mechanics [ ]
Characters IDs are identified via specified number and letter formation to distinguish between Character Model ID and Radiant ID, the following is an example:
- Bandits are generated with radiant character Base ID or Ref ID, while their base ID can exist uncovered in console commands by typing
help
. - The first two number determines their graphic symbol type (Bandit Rank), the tertiary letter of the alphabet determines character blazon (D: class, D: design, E: encounter/radiant).
- The fourth number determines the variant'southward race (east.g. 6 is always Bosmer) while the fifth ane determines facial variants. e.g. 39D67 will always spawn bosmer female.
- While radiant characters' 4th number can be letter also, this avoids using the same Base ID then the AI won't be bewitched.
- All bandits models are generated inside the same BaseIDs, therefore their facial features are not entirely generated randomly.
- With the exception of TreasCorpseBanditWoodElfFemale, her Base ID does not follow this dominion, although she can still be generated with radiant characters.
What to convert [ ]
The following are recommended to convert into followers:
- Characters with its race as its names – their AI and inventory can be toggled freely without suffering whatever consequences
- Citizens – some provides services which are handy, especially merchants and blacksmiths.
- Spellcasters – they provide decent ranged assail or conjured creatures to assist yous, a notable example includes Alva.
- Bandits – Dissimilar most enemies, they do provide follower service after conversion. This besides include Champion of Boethiah.
- Vampires – They also provide follower options besides, oddly, female vampires summoned via Vanilla Version Template Base ID often collaborate with other female NPCs nearby actively, except Alva.
- Characters with "EvenTone," "Commoner," "Sultry" and "YoungEager" phonation gear up can by and large be converted into followers.
What not to convert [ ]
The following are non recommended to convert into followers:
- Necromancers, they do non provide follower service, with the exception of i Breton female Curvation Necromancer.
- Thalmor agents, they practise not provide follower service besides.
- Hold Guard, they do not provide follower dialogues and they always respawn.
- Characters with "ElfHaughty," "FemaleNord," "Commander," voice prepare practise not comprise follower option.
- Unique NPCs without dialogues (Harkon, Miraak, etc.)
- NPCs with unique vocalism actors (Ancano, Elenwen, etc.)
- Graphic symbol models made for projecting Daedric Prince voices (Voice of Namira, Molag Bal, Azura, etc.)
- Randomly generated characters.
- Characters involving quest prior to completion.
- Creatures and undead.
- Deceased characters.
List of potential grapheme for custom follower conversion [ ]
Merchants [ ]
These characters provide shop services.
Name | Location/Quest | Level* | Stamina | Magic Resistance | Service | Notes | ||
---|---|---|---|---|---|---|---|---|
Dealer | Redwater Den | Redwater Skooma Supply |
| |||||
Adrianne Avenicci | Whiterun | 6 | Blacksmith, Weapon Merchant |
| ||||
Sybille Stentor | Blue Palace |
| ||||||
Wylandriah | Mistveil Go on | fifteen |
|
Spellcasters [ ]
These characters served as spellcasters, decent on ranged attacks, while some are defaultly hostile and requires one to modify their factions commencement.
Name | Location/Quest | Level* | Stamina | Magic Resistance | Enchantable Items | Notes | ||
---|---|---|---|---|---|---|---|---|
Necromancer | Wolfskull Cave | Radiant |
| |||||
Alva | Alva's House | 5–15 |
|
Melee Class & Archers [ ]
These characters generally have good armor and utilize weapons effectively, while some are defaultly hostile and requires i to modify their factions first.
Name | Location/Quest | Level* | Stamina | Magic Resistance | Enchantable Items | Notes | ||
---|---|---|---|---|---|---|---|---|
|
Citizens [ ]
These characters can be constitute at town and can be converted into followers, they exercise not have good stat, just piece of cake to exist modified.
Name | Location/Quest | Level* | Stamina | Magic Resistance | Enchantable Items | Notes | ||
---|---|---|---|---|---|---|---|---|
|
Unique Characters [ ]
Characters either having unique dialogue or unique voice actors.
Proper name | Location/Quest | Level* | Stamina | Magic Resistance | Enchantable Items | Notes | ||
---|---|---|---|---|---|---|---|---|
|
See also [ ]
- Console Commands (Skyrim)
- Panel Commands (Skyrim)/Factions
The Elder Scrolls Five: Skyrim Panel Commands | |
---|---|
Habiliment and Dress | Amulets • Circlets • Clothing • Heavy Armor • Jewelry • Light Armor • Rings |
Factions and NPCs | Actor Values • Characters • Followers • Daedric Princes • Factions |
Items | Beverages • Books • Building Materials • Crafting Materials • Food • Ingots • Ingredients • Keys Leather and Hides • Letters and Notes • Miscellaneous Items • Ores • Poisons • Potions • Precious Gems • Quest Items • Soul Gems |
Magic | Enchantments • Perks • Shouts • Spell Scrolls • Spell Tomes • Spells • Staves |
Other | Abracadabra • Locations • Skills • Weather |
Weapons | Arrows • Blade Weapons • Edgeless Weapons • Bows |
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Source: https://elderscrolls.fandom.com/wiki/Console_Commands_(Skyrim)/Followers
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